Large City: Lewldz Vehy Ÿhkphÿh

Lewldz Vehy Ÿhkphÿh

Lewldz Vehy Ÿhkphÿh
Example Undermountain architecture.
StateHobben
ProvenceEkÿckyewl̄ärt Provence
RegionLeiris Moor
Founded952
Community LeaderLord Joīń̄ Gāshīsh 'Melody Delux' Mä̋mp̪f̄ Sé̄y Dāsh
Area166 km2 (66 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation8064 m (-16492 ft)
Average Yearly Precipitation105 cm/y (41 in/y)
Population39257
Population Density236 people per km2 (594 people per mi2)
Town AuraWild Magic
Naming
Native nameLewldz Vehy Ÿhkphÿh
Pronunciation/s̼ɪ̘tˈtro/ /vɪ̘ʤ/
Direct Translation[amber] [strip]
Translation[Not Yet Translated]

Lewldz Vehy Ÿhkphÿh (/s̼ɪ̘tˈtro/ /vɪ̘ʤ/ [amber] [strip]) is a subtropical Large City located in the Ekÿckyewl̄ärt Provence of the Hobben.

The name Lewldz Vehy Ÿhkphÿh is derived from the Goblin language, as Lewldz Vehy Ÿhkphÿh was founded by Moggugret, who was culturaly Undermountain.

Climate

Lewldz Vehy Ÿhkphÿh has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Lewldz Vehy Ÿhkphÿh receives an average of 105 cm/y (41 in/y) of precipitation, most of which comes in the form of rain during the spring. Lewldz Vehy Ÿhkphÿh covers an area of nearly 166 km2 (66 mi2), and an average elevation of 8064 m (-16492 ft) above sea level.

Overview

Lewldz Vehy Ÿhkphÿh was founded durring the late 11th century, by Moggugret. The establishment of Lewldz Vehy Ÿhkphÿh was somewhat plagued by a lack of willing colonists, leading to Moggugret electing to pay people to resettle in Lewldz Vehy Ÿhkphÿh.

Lewldz Vehy Ÿhkphÿh was built using the conventions of Undermountain durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Lewldz Vehy Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Lewldz Vehy Ÿhkphÿh is buildings are arranged arround a network of broad cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Lewldz Vehy Ÿhkphÿh's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Lewldz Vehy Ÿhkphÿh is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The city has truly fallen to evil.

Civic Infrastructure

Lewldz Vehy Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Lewldz Vehy Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lewldz Vehy Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lewldz Vehy Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lewldz Vehy Ÿhkphÿh's parks.

Lewldz Vehy Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lewldz Vehy Ÿhkphÿh.

Lewldz Vehy Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lewldz Vehy Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lewldz Vehy Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Lewldz Vehy Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Lewldz Vehy Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lewldz Vehy Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lewldz Vehy Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lewldz Vehy Ÿhkphÿh's public wards, blessings, and other arcane systems.

Lewldz Vehy Ÿhkphÿh has an Scientific Academy which provides higher education in the natural sciences.

Lewldz Vehy Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lewldz Vehy Ÿhkphÿh's grid is powered by mana accumulators.

Lewldz Vehy Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Lewldz Vehy Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Lewldz Vehy Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Lewldz Vehy Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lewldz Vehy Ÿhkphÿh's natural decorations nor waterways.

Lewldz Vehy Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lewldz Vehy Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lewldz Vehy Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Lewldz Vehy Ÿhkphÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Lewldz Vehy Ÿhkphÿh's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Lewldz Vehy Ÿhkphÿh's mayor's house was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Lewldz Vehy Ÿhkphÿh there are unidentifiable people in the fog, but it seems to be okay.

The Mud Elemental, Small near Lewldz Vehy Ÿhkphÿh are known to be a mutant strain of the creature.

Lewldz Vehy Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Charm energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 74
  • Farmers: 118
  • Farm Laborer: 261
  • Hunters: 118
  • Milk Maids: 93
  • Ranchers: 51
  • Ranch Hands: 104
  • Shepherds: 109
    • Farmland: 159775 m2
    • Cattle and Similar Creatures: 9814
    • Poultry: 117771
    • Swine: 7851
    • Sheep: 392
    • Goats: 78
    • Horses, Mounts, and Beasts of Burden: 3925

Craftsmen

  • Arms and Toolmakers: 83
  • Blacksmiths: 83
  • Bookbinders: 50
  • Buckle-makers: 55
  • Cabinetmakers: 89
  • Candlemakers: 150
  • Carpenters: 133
  • Clothmakers: 118
  • Coach and Harness Makers: 41
  • Coopers: 103
  • Copper, Brass, Tin, Zinc, and Lead Workers: 54
  • Copyists: 36
  • Cutlers: 32
  • Fabricworkers: 87
  • Farrier: 201
  • Furriers: 25
  • Glassworkers: 145
  • Gunsmiths: 86
  • Harness-Makers: 38
  • Hatters: 76
  • Hosiery Workers: 28
  • Jewelers: 43
  • Leatherwrights: 106
  • Locksmiths: 39
  • Matchstick makers: 58
  • Musical Instrument Makers: 59
  • Painters, Structures and Fixtures: 48
  • Paper Workers: 60
  • Plasterers: 53
  • Pursemakers: 67
  • Roofers: 40
  • Ropemakers: 40
  • Rugmakers: 37
  • Saddlers: 74
  • Scabbardmakers: 84
  • Scalemakers: 41
  • Scientific, Surgical, and Optical Instrument Makers: 25
  • Sculptors, Structures and Fixtures: 37
  • Shoemakers: 36
  • Soap and Tallow Workers: 120
  • Tailors: 253
  • Tanners: 49
  • Upholsterers: 56
  • Watchmakers: 53
  • Weavers: 118
  • Whitesmiths: 31

Merchants

  • Adventuring Goods Retellers: 27
  • Arcana Sellers: 27
  • Beer-Sellers: 52
  • Booksellers: 61
  • Butchers: 100
  • Chandlers: 109
  • Chicken Butchers: 104
  • Entrepreneurs: 40
  • Fine Clothiers: 98
  • Fishmongers: 98
  • Florists: 24
  • Potion Sellers: 65
  • Resellers: 170
  • Spice Merchants: 55
  • Wine-sellers: 74
  • Wheelwright: 60
  • Woodsellers: 37

Service workers

  • Bakers: 206
  • Barbers: 167
  • Coachmen: 61
  • Cooks: 140
  • Doctors: 88
  • Gamekeepers: 58
  • Grooms: 33
  • Hairdressers: 145
  • Healers: 107
  • Housekeepers: 130
  • Housemaids: 170
  • House Stewards: 126
  • Inns: 37
  • Laundry maids: 68
  • Maidservants: 130
  • Nursery Maids: 74
  • Pastrycooks: 145
  • Restaurateur: 150
  • Tavern Keepers: 145

Specialized Laborer

  • Ashworkers: 54
  • Bleachers: 36
  • Chemical Workers: 23
  • Coal Heavers: 75
  • In-Town Couriers: 98
  • Long Haul Couriers: 87
  • Dockyard Workers: 85
  • Gas Workers: 19
  • Hay Merchants: 32
  • Leech Collectors: 107
  • Millers: 89
  • Miners: 98
  • Oilmen and Polishers: 64
  • Postmen: 91
  • Pure Finder: 50
  • Skinners: 126
  • Sugar Refiners: 22
  • Tosher: 59
  • Warehousemen: 140
  • Watercarriers: 84
  • Watermen, Bargemen, etc.: 115

Skilled Laborers

  • Accountants: 51
  • Alchemist: 60
  • Clerk: 76
  • Dentists: 40
  • Educators: 101
  • Engineers: 59
  • Gardeners: 39
  • Mages: 29
  • Plumbers: 41
  • Pharmacist: 47
  • Professors: 16
  • Scientists: 29
  • Wizards: 16

Civil Servants

  • Adventurers: 37
  • Bankers: 56
  • Civil Clerks: 83
  • Civic Iudex: 44
  • Consultants: 26
  • Exorcist: 85
  • Fixers: 45
  • Kami Clerk: 77
  • Landlords: 74
  • Lawyers: 49
  • Legend Keepers: 68
  • Militia Officers: 280
  • Monks, Monastic: 130
  • Monks, Civic: 135
  • Historian, Oral: 85
  • Historian, Textual: 46
  • Policemen, Sheriffs, etc.: 93
  • Priests: 140
  • Rangers: 53
  • Rat Catchers: 59
  • Scholars: 63
  • Spiritualist: 71
  • Slayers: 21
  • Storytellers: 142
  • Military Officers: 135

Cottage Industries

  • Brewers: 112
  • Comfort Services: 140
  • Enchanters: 46
  • Herbalists: 45
  • Jaminators: 140
  • Needleworkers: 126
  • Potters: 65
  • Preserve Makers: 109
  • Quilters: 58
  • Seamsters: 196
  • Spinners: 106
  • Tinker: 42
  • Weaver: 106

Artists

  • Actors: 40
  • Architects: 15
  • Bards: 63
  • Costumers: 23
  • Dancers: 49
  • Drafters: 25
  • Engravers: 31
  • Fine Furniture Carpenters: 19
  • Glaziers: 43
  • Inlayers: 38
  • Musicians: 112
  • Painters, Art: 20
  • Playwrights: 41
  • Sculptors, Art: 35
  • Wood Carvers: 157
  • Writers: 140

Produce Industries

  • Butter Churners: 122
  • Canners: 112
  • Cheesmakers: 145
  • Ice Merchants: 17
  • Millers: 85
  • Picklers: 65
  • Smokers: 48
  • Stockmakers: 45
  • Tobacconists: 63
  • Tallowmakers: 83

14757 of Lewldz Vehy Ÿhkphÿh's population work within a Foundational Occupation.

22930 of Lewldz Vehy Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1570 (4%) are noncontributers.

Points of Interest

Due to a magical anomaly, Lewldz Vehy Ÿhkphÿh is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Lewldz Vehy Ÿhkphÿh's local festivals commemorates this miracle.

History